moody+mushroom+floor+artificial+park

A smell/sound/light floor that develops moods and aspirations in response to the ways that people react to the invidual outputs. The “mushroom” actions are determined by their goals -- each mushroom sets its own particular goals at any particular moment. These goals are given anthropomorphic labels like “spoilt brat” or “alluring” or “capricious” and define what the mushroom hopes to achieve. For example, a “sullen” mushroom will try and keep people away from it. However, it does not know how to do this -- it has to learn through trial and error which patterns of light, smell and sound are best for repelling people. If it is successful at being “sullen” it may well tend more often in the future to try to be “sullen”. As a whole, the community of mushrooms begin to converge on particular behaviours after they have spent time in their environment. ..........................................................................................................................................................................................................
 * Project Name: moody mushroom floor**
 * Project Credits:** **Haque Design + Research**
 * Project Brief Description:**
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